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Pre-Order Draw Steel

Created by MCDM Productions


This project was funded with $4.5m in December 2023 by a community of 30k generous Backers who believe.

Heroes
Basically, The Rulebook. Approximately 400 pages of rules for making characters, character customization, advancement. There’ll be ancestries (classic and new!), classes, skills, rules for combat, negotiation, research & crafting, and more!
We really like customizing characters and giving players lots of options. Even two heroes of the same class and ancestry can be very different in this game.
Monsters
A monster book! Basically, Flee, Mortals! without the Villain Parties or Environments. MOST of the monsters in our 5E monster book, plus all the stuff we had to cut, and a bunch of new stuff!
You’ll also get rules for building balanced (or deliberately unbalanced depending on how much trouble your players have gotten into) encounters

Latest Updates from Our Project:

Backer Packet #2 Playtest Survey
19 days ago – Fri, Dec 27, 2024 at 10:24:44 AM


Hey Backers!

James here! Thanks to all of you for supporting Draw Steel

I wanted to give you a chance to fill out a survey to give us your feedback on the latest playtest packet that we sent on 12/20. There are the same surveys that are going to our Patrons, who have a larger packet. Take them here:

You have until Monday January 13th at 6AM Pacific US time to get this survey back to us! Please only fill out the survey once.

Thanks so much and have a happy new year full of games!
—James

Draw Steel - Backer Packet #2
26 days ago – Fri, Dec 20, 2024 at 02:42:27 PM



Hey folks! Want to play some Draw Steel?!

Click Here to Download Backer Packet 2

Thanks to your patience and support, we are happy to present to you…a huge chunk of the final game. It’s all the ancestries and classes but only the first three levels. It’s most of rest of the game, all the careers, six inciting incidents for each career, 100 optional complications, some titles, treasures, rules for negotiation, montage tests, research, respites, loads of monster statblocks, animals, rivals, the whole shebang so to speak. Whatever a shebang is. 

The only part missing is levels 4-10 of the nine core classes and that’s because they’re not finished testing, plus some titles, treasures, and monsters! That’s what the patrons are going to spend the next couple of months pounding on. Everything else has been tested several times, or in the case of stuff like Complications and Treasures, several groups have read them and given feedback which is really all the testing stuff like that CAN get. You know, in many cases the whole point of a magic item is to temporarily and locally break the rules! 

There are some other missing bits. Stuff like…example names for all the ancestries and we figure there’ll be a chart with like…average height, weight, lifespan. I’m sure there are other little bits and bobs we haven’t gotten to, but those things will get done early next year.

But these first three class levels have gone through internal testing, the contract testers pounded on it, the patrons got them in the last packet and now they’re ready for you folks. It’s a lot. It’s at least a couple months of play if you run once a week. 

We’ll send out the survey and you’ll get the chance to log your feedback on this build. When you get your survey, you’ll have until 6AM Pacific US time on January 13th to fill it out.

There may be one more Backer Packet for you sometime next year? Or it may be the next packet you get…is the finished PDF! That depends on a lot of factors including the schedule and what kind of feedback we get from the Patrons. Basically, if they think levels 4-10 are a mess, we’ll revise based on their feedback and then send it to you folks. If they think levels 4–10 are basically working? Then we’ll polish based on feedback and the text will go into layout and the next thing you’ll see is the finished PDF.

Speaking of which, this is Yet Another Text Dump meaning you’re getting the raw text in a two-column format, no layout, no graphic design, no art. It is not easy reading and making characters but we have included an official form-fillable PDF! So that’s something. 😀

But yeah reading hundreds of pages of unformatted text is pretty brutal, if you want to wait for the finished PDF or the Hardcovers? We understand. But! The more of you pound on the game, the better the finished product will be!

You folks also get the updated license! Which means you are free to do…basically…whatever you want? With the text, the rules, the setting. As long as you abide by the terms of the license which are pretty straightforward. Folks sometimes email us and ask “Is it legal for me to….?” But, we’re not lawyers and you should not go to non-lawyers for real legal advice. 

We actually spent a lot of time and money going back and forth with our lawyers to make sure the license was clear and easy to understand and based on the reaction to the previous packet and license…it worked! I suspect you’ll start seeing character generators/editors pretty soon from various community members. I hope!

Everyone at MCDM worked hard for many weeks and months to get the rules into this state but I want to personally add: as I was reviewing the text and seeing everything in the manuscript for the first time…I was amazed. I think this is an extraordinary game. I am enormously proud of the work everyone’s done, including our testers, our mods, and all of you, everyone who’s played Draw Steel and given feedback.

I specifically and personally want to thank our Lead Designer, James. Everyone at MCDM worked really hard to hit this deadline, there are many moving parts including the obvious work of a lead, but also working with the art team, working with the testers, managing the freelancers, reviewing their work. There are many tedious tasks in this process for which there is no solution except: James has to read and edit the whole thing. 

I think we have produced something special and your testing and feedback will make it even better, but the fact that we’ve hit all our deadlines thusfar (as far as I know??) is principally the result of James’ hard work. And I should also call out Gertz! Our executive producer! It’s sort of impossible to overstate how much he’s helped us stay organized so we can hit these deadlines. So on behalf of everyone, thanks James and Gertz!

That’s it folks! We can’t wait to see what you think of this. DRAW STEEL!! 

Thanks for coming on this journey folks. Thanks for being the best community in gaming.
-Matt

Backer Playtest Survey
4 months ago – Fri, Sep 13, 2024 at 12:54:40 PM



Hey Folks!

It’s James, the Lead Game Designer of Draw Steel. I wanted to thank you all so much for supporting our RPG. I know many of you have read the rules and ran some games using the latest playtest packet! It’s been awesome seeing the chatter discussed on Discord and the Draw Steel subreddit. Now we have the BEST way to give us feedback, this survey:


You have until Monday September 30th at 8AM Pacific US time to get this survey back to us! Please only fill out the survey once.

This survey is the best way to get us your feedback on the packet. It's a long survey, but very few of the questions are required, and most are simply rating your satisfaction with the game on a scale of 1 to 5. If that's all you do, the survey should only take about 20 minutes, and that's if you don't skip any sections. You don't need to fill out the open-ended questions or leave comments, but they're there in case you want to elaborate on your ratings. Even just providing the rating is SUPER helpful, so thank you!

If you played the game with folks who didn't back the campaign on Backerkit or aren't current MCDM Patreon members, please feel free to send them a link to this survey so we can also get their feedback.

Note that the comments sections have character limits to help us make our way through the feedback. To help make your comments shorter, you don’t need to give us suggestions of what to fix, just tell us what you don’t like, and we can take it from there! (If you tell us the fixes, odds are it’s something we already tried, so giving us the problem and letting us find the solution yields the best feedback.)

Also, don't worry about typos and grammatical mistakes or the leaves-much-to-be-desired layout in the packet. You don't need to report those to us. There is much editing to come!

Thank you all so much for taking the time to play the game and give us your feedback. It’s going to help us make a much better RPG for you all to enjoy.

Keep On Rolling,
James

The Draw Steel Backer Packet is here
5 months ago – Fri, Aug 30, 2024 at 01:59:19 PM



Hey folks! Welcome to…DRAW STEEL! All backers should already have received an email with a link to the first Backer Packet! (Or you can just click here) It includes everything you need to make characters, build encounters, and play the MCDM RPG, officially known as Draw Steel. This is really exciting for all of us, everyone on the team is dying to see what you folks do with this.

Now, spoilers, there’s only 5 classes, and all you get is 1st level. We have a lot more built out and in testing, but you folks only get the polished, tested stuff and right now that’s 5 classes, only first level but AS YOU WILL SEE! That’s still a lot! 😀It’s certainly enough to make characters and play for weeks before you level up. And it won’t be another 8 months before Packet 2!

You should all read the Draw Steel Backer Playtest Letter before you jump in. Among other things; it tells you what kind of feedback we’re looking for. I know it’s a lot. “Hey read this post that says read this PDF so you can read the….” But IF you read all this before you get stuck in, you will have slightly fewer questions. 

As you read through the rules, be aware that things can still change. It’ll all be based on playtest feedback, and we are generally happy with the rules as they are so nothing big will change, but the numbers, which abilities are which kind of action? That stuff can and will absolutely change. Especially now than all y’all are pounding on it! Also, a lot of the names of abilities are temp. Some are more temp than others, but expect some names of some things to change between now and release. The class names? High level stuff like that? That’s all locked in. But the names of abilities and traits are in flux.

This is also the debut of the Draw Steel Creator License, which lets you use, make, share, sell your own content using anything in the packet, including the rules, language, and lore. Holy crap!

Frankly, it’s a huge risk, sharing this with you folks at this stage. Because this is literally just raw text. No layout, no graphics, no illustrations (well, SOME illustrations, stay tuned). I don’t know if you’re ever tried to learn how to play an RPG from literally just a word doc, but it is brutal. Presentation is part of design, and there is basically NO presentation here.

This means there are some of you, maybe even literally you the person reading this right now, who WOULD love this game if you were reading the finished PDF or hardcover book with all the graphic design and illustrations and diagrams, but who will bounce off this text version.

That’s going to happen. It’s natural. And it sucks because that’s someone who might have fallen in love, and now thinks the game is not for them. But even though we know that’s going to happen, we think getting everyone’s feedback is worth that cost. 

I guess this is our way of saying: if you think you’re one of those people? If you start reading the rules and your eyes start to water? We give you permission to hold off, and wait for the finished PDF or hardcover book. There’s no moral imperative to play THIS version of the game. 

But also, if the experience of reading these rules right now is a pain? Well, just wait a few days and probably someone, probably many people, will make videos describing everything, walking you through making characters or building encounters. There’s already lots of videos online of people actually playing Draw Steel

Sure, we could make those videos (I plan on livestreaming making a character on YouTube this Saturday the 31st of August, 11am PST) but I don’t think the folks who make the game are the best folks to make those videos. Think about your favorite board game or card game, war game or video game. Who are your go-to creators? I bet there’s not the manufacturer of the game!

Also! You can come by the Discord and just…ask how things work. We, the DevTeam, are probably going to just sit and watch because part of the test of these rules is “can folks figure it out on their own?” It’s fine if there’s some rule that isn’t clear. No rulebook this complex is perfectly clear to everyone on their first read. But we need to see: can people figure it out together?

And we’ve seen that work! We did the same thing with the Patreon packet, and the patrons did a great job of self-assembling and figuring out most of their questions on their own with no input from us.

So, check out the Draw Steel Backer Playtest Letter. It explains a lot of stuff not covered in this post. But one thing it doesn’t cover is…the license!

The License

This is the debut of the Draw Steel Creator license. It grants you the right, if you follow the rules, to use the text in this packet to make your own products according to the constraints of the license. 

You may have a lot of questions, and there is a FAQ; but you will see it is very short.

This is because the license is a legal agreement. We wrote it in plain language (for the most part!) to make it as clear as possible. If you are not confident you understand, if you’re not willing to take the risk that maybe you don’t understand, then you need to talk to a lawyer. Here’s why.

With game rules, we feel an obligation to make sure if folks misunderstand something that we correct it, give feedback, provide errata, etc… But game rules are not a legal document.

Any answers we give about the license could be construed as legal advice, and we are not your lawyers. If we inadvertently give a wrong or bad answer, or our answer is misinterpreted, we could be responsible for that. We made the license clear to avoid these kinds of issues.

Frankly, a lot of the questions we already get, and have always gotten, about our books are covered under normal copyright law and fair use. If you do not know the law, if you are not familiar with copyright and fair use, you should read about it before you worry about the license. 

It’s natural to think “well why won’t they answer this question?” But that’s because the license IS the answer. Any questions you have are not questions for us; our answers are already in the license. They are questions for your lawyer. 

You may notice, the license only covers this packet. That’s because this is our first go round with something like this, and we are using the Backer Packet as a test case. If it turns out we left something out of the license, or didn’t put something in we should have, we will revise the license for when we publish the next packet or the final game, depending.

There is one clause in the license that might seem alarming—the fact that we can amend the license. That will freak some folks out because they naturally start wondering “well, what happens to my quite-lucrative Draw Steel product if MCDM changes the license, and I hate the new terms?” Good question!

There is language in the license that explicitly states any changes we make to our license only cover new content we make under the new license. Our old content will still be covered under the old license, so IF we make changes to the license, you can keep using the old license and the old content that it covered. You only need to agree to the amended license if you want to use the new content we publish under it.

But in reality, and this is important so I hope folks made it this far, there is no such thing as an agreement that cannot be amended. Someday, everyone at MCDM will be dead, and other people will own Draw Steel and they will have the rights to do whatever they want with it and the license. 

So, use it at your own risk! But…you know, we WANT people to use this text and this game. We want folks to be able to make their own stuff, share it, sell it, whatever. So our real advice is just: use common sense. Tons of people make and share stuff online based on other games with open licenses, and they don’t talk to lawyers and nothing happens because most of what people make and share is fine. 

But if you’re worried then you should talk to a lawyer. We are not your lawyers! Anyway, on to some fun stuff.

Layout Example

Hey you want to see what the book’s gonna look like? 😀

This is a “near final” example of the layout for the Heroes book. This is what we think it’ll look like. It’s just  one ancestry but you get to see some lore, some game text, some actual rules. It’s a good example. We hope you like it! 

That’s it folks! You’ve been incredibly patient, and we’ve busted our ass to get you this packet by the end of August and…we did it! We might actually get this game done by the backerkit deadline. Maybe not but…maybe! Let me put it this way; I will not be surprised if our dates slip, that’s not unusual in any game dev environment, but it’s especially common with crowdfunders. But so far…it’s gone basically according to plan? Which is frankly a minor miracle but we’ve taken everything we learned from the last 6 years and that includes scheduling and project management, and speaking as someone on the inside? It seems to be working. Of course now that I’ve said this, I’ve probably whammied us. 

The whole team has worked incredibly hard to get this packet to you. That includes not only everyone at MCDM, but all our testers, everyone in the testing community, our patrons. The mod team has had to do a ton of working making sure folks can find what they need in the Discord. This packet is only the beginning. It is already at what we believe is a high level of polish, but it still needs more work! That’s where you folks come in!

With this many backers, there’s no way everyone loves it. But we hope it’s clear how much work we’ve done. How seriously we have taken this challenge. We’ve put our best work into this. 

Oh! And we included a folder of ancestry art because, yeah, it’s still just a playtest and that means no illustrations and no layout, but trying to figure out what a Time Raider or a Memonek or a Hakaan are just from the text? Is pretty abusive. 😀So check out the art folder to see what’s what. There’s some COOOOL new ancestries in there!

Thanks for your support everyone. It’s been a lot of work getting here, but we think the result is worth it. We hope you agree. 

Peace! Out!

-MC

The MCDM RPG - Backer Packet Timeline
6 months ago – Mon, Jul 08, 2024 at 04:03:11 PM



Hey folks!

We are very close to having something for you all to try out. We just sent the latest playtest packet to our contract and volunteer testers, and they’ve already started pounding on it. If things go well, we think this will be the packet that goes to Patrons in July sometime and if that goes well, that packet will be what we send to you in August. As the MCDM Team is out of office at GenCon at the start of August, so we expect to deliver the packet a few weeks after we return. This makes it so that the packet can include the encounter that the folks at GenCon will be playing! Exciting!

That packet you get will still be a playtest packet. You folks are going to have tons of feedback! But, as you know, the stuff we send you will be “close to final.” Meaning we still expect to make changes, things like balance changes, language changes as we learn how clear our text is, etc.

You folks have been super patient so far, we’ve been VERY hard at work, we hired more designers and a new producer (Gertz! From the first ever stream we did!) and now things are happening both very quickly, and in a very organized fashion. 

You know our philosophy; the backers are paying for the polished, finished product. So we want to make sure the first Backer Packet is stable, and represents what we believe in. If you want to know more about the internal development process, there’s our Patreon which has tons of juicy updates including a new 2,000 word post about our setting, but you don’t need to worry about that, you can just come by James’ weekly dev stream and ask whatever’s on your mind.

I also recommend you come by the Discord and ask how things are going in the #mcdm_RPG_discussion channel where you’ll see some of our playtester coordinators, or their players, talking about how the game plays and feels right now. 

But the message is—things are getting done, tons of stuff is in and working, and we think you’ll have the first Backer Packet in just over a month! Wooo!

Thanks for your patience and support,
The MCDM Team